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An Indie Game Developer

_01

Unreal C++ & Unity C# Developer

_02

Gameplay & Multiplayer Systems Architecture

_03

Open Source Tools & Plugins

_04

Performance Optimization

_PORTFOLIO ARCHIVE

Featured Projects

Project Hideout
_STATUS: IN DEVELOPMENT

Project Hideout

A multiplayer shooter and prop hunt game built in Unreal Engine 5 using C++. Players can switch between intense shooter combat and strategic prop gameplay, transforming into environmental objects to hide, deceive opponents, and outsmart enemy teams. Features replicated gameplay systems, real-time prop transformation, networked combat mechanics, and performance-focused multiplayer architecture for smooth online matches.

TECH SPECS

UnrealEngine/C++/Networking/Gameplay Systems
Battle Royale Prototype
_STATUS: COMPLETED

Battle Royale Prototype

A multiplayer Battle Royale prototype built in Unreal Engine, focused on mastering the core framework of Steam-integrated networking. This project prioritizes rapid iteration by leveraging a Blueprint-first workflow while maintaining robust multiplayer logic.

TECH SPECS

Unreal Engine/Blueprint/Networking/Gameplay Systems

_PROTOTYPES & JAMS

Unreal Launcher

Unreal Launcher

A cross-platform desktop application for discovering, launching, and managing Unreal Engine installations and projects. Designed to simplify engine management, organize development workflows, and improve productivity for Unreal Engine developers.

ELECTRON/REACT/TYPESCRIPT/TAILWIND CSS
Object Pooling Plugin

Object Pooling Plugin

Designed to improve runtime performance, reduce garbage collection overhead, and provide seamless integration with both Blueprint and C++ workflows.

UNREAL ENGINE 5/C++/BLUEPRINT/PLUGIN
Rush Climb

Rush Climb

A fast-paced 3D parkour platformer developed in Unreal Engine 5 for the Epic MegaJam. Players race through challenging obstacle courses using precise movement mechanics while aiming for the fastest completion time.

UNREAL ENGINE 5/GAME JAM/PARKOUR

_02 ABOUT ME

Building games, tools, and systems that scale.

I'm an independent game developer specializing in Unreal Engine C++ and Unity development. I enjoy creating multiplayer gameplay systems, high-performance engine plugins, and developer tools that improve game production workflows. From gameplay mechanics to desktop applications, I focus on writing clean, scalable, and maintainable software.

Beyond building games, I actively contribute to open-source projects and continuously explore new technologies to improve performance, streamline development, and create better experiences for both players and developers.

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_03 CAREER LOGS

Professional Experience

Indie Game & Tool Developer

2024 — PRESENT
Self-Employed

Designing and developing multiplayer games, Unreal Engine plugins, and cross-platform developer tools. Focused on gameplay programming, networking, performance optimization, and open-source software.

Project Admin

MAY 2026 — PRESENT
Social Summer of Code (Season 5)

Managing open-source game development projects, mentoring contributors, reviewing submissions, and helping coordinate project milestones within the community.

Epic MegaJam Participant

2025
Epic Games

Developed and shipped 'Rush Climb', a 3D parkour platformer created within the Epic MegaJam time limit, demonstrating rapid prototyping, gameplay programming, and efficient development under tight deadlines.

_03 TECHNICAL ARSENAL

Skills & Software

_01 / CORE EXPERTISE
  • Gameplay Ability System (GAS)
  • Gameplay Programming
  • Multiplayer Systems
  • Unreal Engine Plugins
  • Developer Tools
  • Performance Optimization
_02 / LANGUAGES

C++

C#

TypeScript

Rust

Go

Python

_03 / ENGINES & TOOLS
Unreal Engine 5
Unity
Blueprint
Git & GitHub
Electron
React
Node.js
TypeScript
Rider
Visual Studio
VS Code
Blender

_04 TRANSMIT MESSAGE

Let's build

something amazing.

Whether you're looking for a gameplay programmer, Unreal Engine developer, or someone to build high-performance tools and systems, I'd love to hear about your project. I'm always open to collaborations, freelance opportunities, and exciting game development challenges.