Unreal C++ & Unity C# Developer
Gameplay & Multiplayer Systems Architecture
Open Source Tools & Plugins
Performance Optimization
_PORTFOLIO ARCHIVE
Featured Projects

Project Hideout
A multiplayer shooter and prop hunt game built in Unreal Engine 5 using C++. Players can switch between intense shooter combat and strategic prop gameplay, transforming into environmental objects to hide, deceive opponents, and outsmart enemy teams. Features replicated gameplay systems, real-time prop transformation, networked combat mechanics, and performance-focused multiplayer architecture for smooth online matches.
TECH SPECS

Battle Royale Prototype
A multiplayer Battle Royale prototype built in Unreal Engine, focused on mastering the core framework of Steam-integrated networking. This project prioritizes rapid iteration by leveraging a Blueprint-first workflow while maintaining robust multiplayer logic.
TECH SPECS
_PROTOTYPES & JAMS

Unreal Launcher
A cross-platform desktop application for discovering, launching, and managing Unreal Engine installations and projects. Designed to simplify engine management, organize development workflows, and improve productivity for Unreal Engine developers.

Object Pooling Plugin
Designed to improve runtime performance, reduce garbage collection overhead, and provide seamless integration with both Blueprint and C++ workflows.

Rush Climb
A fast-paced 3D parkour platformer developed in Unreal Engine 5 for the Epic MegaJam. Players race through challenging obstacle courses using precise movement mechanics while aiming for the fastest completion time.
_02 ABOUT ME
Building games, tools, and systems that scale.
I'm an independent game developer specializing in Unreal Engine C++ and Unity development. I enjoy creating multiplayer gameplay systems, high-performance engine plugins, and developer tools that improve game production workflows. From gameplay mechanics to desktop applications, I focus on writing clean, scalable, and maintainable software.
Beyond building games, I actively contribute to open-source projects and continuously explore new technologies to improve performance, streamline development, and create better experiences for both players and developers.
NeelFrostrain'S Metrics
VIEW PROFILELive data fetched from GitHub API. Graph visualizes actual commit history from the past year.
_03 CAREER LOGS
Professional Experience
Indie Game & Tool Developer
2024 — PRESENTSelf-Employed
Designing and developing multiplayer games, Unreal Engine plugins, and cross-platform developer tools. Focused on gameplay programming, networking, performance optimization, and open-source software.
Project Admin
MAY 2026 — PRESENTSocial Summer of Code (Season 5)
Managing open-source game development projects, mentoring contributors, reviewing submissions, and helping coordinate project milestones within the community.
Epic MegaJam Participant
2025Epic Games
Developed and shipped 'Rush Climb', a 3D parkour platformer created within the Epic MegaJam time limit, demonstrating rapid prototyping, gameplay programming, and efficient development under tight deadlines.
_03 TECHNICAL ARSENAL
Skills & Software
- Gameplay Ability System (GAS)
- Gameplay Programming
- Multiplayer Systems
- Unreal Engine Plugins
- Developer Tools
- Performance Optimization
C++
C#
TypeScript
Rust
Go
Python
_04 TRANSMIT MESSAGE
Let's build
something amazing.
Whether you're looking for a gameplay programmer, Unreal Engine developer, or someone to build high-performance tools and systems, I'd love to hear about your project. I'm always open to collaborations, freelance opportunities, and exciting game development challenges.